From d1c6704413b5bd45283ef8ad25111597e6278105 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 25 Jan 2021 13:26:43 +1100 Subject: UV: tweak island select behavior Selecting inside an island no longer de-selects when it's too far from an edge. When edge select fails fall back to inside-face test. This follows 908b383b7d2199c0c614d085ff65a03eb7852274 which made this change for face-select. Apply to island selection since it doesn't make sense for island select to behave differently. --- source/blender/editors/uvedit/uvedit_select.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'source/blender') diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index 32e77ef7347..0bc1943802a 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -1982,6 +1982,13 @@ static int uv_mouse_select_multi(bContext *C, } else if (selectmode == UV_SELECT_ISLAND) { found_item = uv_find_nearest_edge_multi(scene, objects, objects_len, co, &hit); + + if (!found_item) { + /* Without this, we can be within the face of an island but too far from an edge, + * see face selection comment for details. */ + hit.dist_sq = FLT_MAX; + found_item = uv_find_nearest_face_multi_ex(scene, objects, objects_len, co, &hit, true); + } } if (!found_item) { -- cgit v1.2.3