From d1eb762b579b531a78f117a1c123465b8647296d Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Thu, 6 Nov 2014 15:03:34 +0100 Subject: Fix T42492, Shading error with fresnel weight node. Orthographic case needs different handling. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/blender') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 39e8b31197f..4e910cd220a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2274,10 +2274,12 @@ void node_layer_weight(float blend, vec3 N, vec3 I, out float fresnel, out float { /* fresnel */ float eta = max(1.0 - blend, 0.00001); - fresnel = fresnel_dielectric(normalize(I), N, (gl_FrontFacing)? 1.0/eta : eta ); + vec3 I_view = (gl_ProjectionMatrix[3][3] == 0.0)? normalize(I): vec3(0.0, 0.0, -1.0); + + fresnel = fresnel_dielectric(I_view, N, (gl_FrontFacing)? 1.0/eta : eta ); /* facing */ - facing = abs(dot(normalize(I), N)); + facing = abs(dot(I_view, N)); if(blend != 0.5) { blend = clamp(blend, 0.0, 0.99999); blend = (blend < 0.5)? 2.0*blend: 0.5/(1.0 - blend); -- cgit v1.2.3