From d2dba449fee162f8b43bfba60e688bfdc096cf64 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 21 Sep 2018 15:44:52 +0200 Subject: Edit Mesh Mode: Increase Face dot Z bias --- source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl index fa3934c4b77..50f6f3e2cf8 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl @@ -18,7 +18,7 @@ void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); /* Bias Facedot Z position in clipspace. */ - gl_Position.z -= 0.0002; + gl_Position.z -= 0.00035; gl_PointSize = sizeFaceDot; isSelected = int(norAndFlag.w); #ifdef VERTEX_FACING -- cgit v1.2.3