From d3506c86daa47987871d83ca1c2c79004d20290b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 24 Jan 2021 18:38:05 +1100 Subject: Fix UV editor vertex/face drawing ignoring UI scale --- source/blender/draw/engines/overlay/overlay_edit_uv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender') diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c index 1899fb114a0..53f517f12ca 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_uv.c +++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c @@ -228,7 +228,7 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata) GPUShader *sh = OVERLAY_shader_edit_uv_verts_get(); pd->edit_uv_verts_grp = DRW_shgroup_create(sh, psl->edit_uv_verts_ps); - const float point_size = UI_GetThemeValuef(TH_VERTEX_SIZE); + const float point_size = UI_GetThemeValuef(TH_VERTEX_SIZE) * U.dpi_fac; DRW_shgroup_uniform_block(pd->edit_uv_verts_grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_uniform_float_copy( @@ -248,7 +248,7 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata) /* uv face dots */ if (pd->edit_uv.do_face_dots) { - const float point_size = UI_GetThemeValuef(TH_FACEDOT_SIZE); + const float point_size = UI_GetThemeValuef(TH_FACEDOT_SIZE) * U.dpi_fac; GPUShader *sh = OVERLAY_shader_edit_uv_face_dots_get(); pd->edit_uv_face_dots_grp = DRW_shgroup_create(sh, psl->edit_uv_verts_ps); DRW_shgroup_uniform_block(pd->edit_uv_face_dots_grp, "globalsBlock", G_draw.block_ubo); -- cgit v1.2.3