From deca7c795411975e3bfb11cd6934ace768be772b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Oct 2020 14:43:54 +1100 Subject: Cleanup: spelling --- source/blender/blenkernel/BKE_paint.h | 16 ++++++++-------- source/blender/blenkernel/intern/shrinkwrap.c | 6 +++--- source/blender/bmesh/intern/bmesh_construct.c | 4 ++-- source/blender/editors/screen/area.c | 2 +- source/blender/io/collada/MeshImporter.cpp | 6 +++--- source/blender/modifiers/intern/MOD_volume_displace.cc | 4 ++-- source/blender/simulation/intern/implicit_blender.c | 6 +++--- source/blender/simulation/intern/implicit_eigen.cpp | 10 +++++----- 8 files changed, 27 insertions(+), 27 deletions(-) (limited to 'source/blender') diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index 64910e5f1a9..614badb59f9 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -270,12 +270,12 @@ typedef enum eSculptClothConstraintType { /* Constraint that creates the structure of the cloth. */ SCULPT_CLOTH_CONSTRAINT_STRUCTURAL = 0, /* Constraint that references the position of a vertex and a position in deformation_pos which - can be deformed by the tools. */ + * can be deformed by the tools. */ SCULPT_CLOTH_CONSTRAINT_DEFORMATION = 1, - /* Constarint that references the vertex position and a editable softbody position for - plasticity. */ + /* Constraint that references the vertex position and a editable soft-body position for + * plasticity. */ SCULPT_CLOTH_CONSTRAINT_SOFTBODY = 2, - /* Constarint that references the vertex position and its initial position. */ + /* Constraint that references the vertex position and its initial position. */ SCULPT_CLOTH_CONSTRAINT_PIN = 3, } eSculptClothConstraintType; @@ -295,7 +295,7 @@ typedef struct SculptClothLengthConstraint { float length; float strength; - /* Index in SculptClothSimulation.node_state of the node from where this constraint was created. + /* Index in #SculptClothSimulation.node_state of the node from where this constraint was created. * This constraints will only be used by the solver if the state is active. */ int node; @@ -329,7 +329,7 @@ typedef struct SculptClothSimulation { struct ListBase *collider_list; int totnode; - /* PBVHNode pointer as a key, index in SculptClothSimulation.node_state as value. */ + /** #PBVHNode pointer as a key, index in #SculptClothSimulation.node_state as value. */ struct GHash *node_state_index; eSculptClothNodeSimState *node_state; } SculptClothSimulation; @@ -341,7 +341,7 @@ typedef struct SculptPersistentBase { } SculptPersistentBase; typedef struct SculptVertexInfo { - /* Idexed by vertex, stores and ID of its topologycally connected component. */ + /* Indexed by vertex, stores and ID of its topologically connected component. */ int *connected_component; /* Indexed by base mesh vertex index, stores if that vertex is a boundary. */ @@ -429,7 +429,7 @@ typedef struct SculptFakeNeighbors { /* Max distance used to calculate neighborhood information. */ float current_max_distance; - /* Idexed by vertex, stores the vertex index of its fake neighbor if available. */ + /* Indexed by vertex, stores the vertex index of its fake neighbor if available. */ int *fake_neighbor_index; } SculptFakeNeighbors; diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c index e9cf6421a02..96f2b8c1095 100644 --- a/source/blender/blenkernel/intern/shrinkwrap.c +++ b/source/blender/blenkernel/intern/shrinkwrap.c @@ -345,10 +345,10 @@ void BKE_shrinkwrap_compute_boundary_data(struct Mesh *mesh) mesh->runtime.shrinkwrap_data = shrinkwrap_build_boundary_data(mesh); } -/* - * Shrinkwrap to the nearest vertex +/** + * Shrink-wrap to the nearest vertex * - * it builds a kdtree of vertexs we can attach to and then + * it builds a #BVHTree of vertices we can attach to and then * for each vertex performs a nearest vertex search on the tree */ static void shrinkwrap_calc_nearest_vertex_cb_ex(void *__restrict userdata, diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c index 757ab735134..4c70be65bef 100644 --- a/source/blender/bmesh/intern/bmesh_construct.c +++ b/source/blender/bmesh/intern/bmesh_construct.c @@ -612,8 +612,8 @@ void BM_mesh_copy_init_customdata(BMesh *bm_dst, BMesh *bm_src, const BMAllocTem * * \param bm_dst: BMesh whose custom-data layers will be added. * \param bm_src: BMesh whose custom-data layers will be copied. - * \param htype: Specifies which custom-datas will be initiated. - * \param allocsize: Estimated number of elements to init the mempool. + * \param htype: Specifies which custom-data layers will be initiated. + * \param allocsize: Initialize the the memory-pool before use (may be an estimate). */ void BM_mesh_copy_init_customdata_all_layers(BMesh *bm_dst, BMesh *bm_src, diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index fd94eea337f..6399778f62b 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -3116,7 +3116,7 @@ static bool panel_property_search(const bContext *C, UI_block_layout_free(block); - /* We could check after each layout to increase the likelyhood of returning early, + /* We could check after each layout to increase the likelihood of returning early, * but that probably wouldn't make much of a difference anyway. */ if (UI_block_apply_search_filter(block, search_filter)) { return true; diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp index b0e3270a899..7d5cd671b73 100644 --- a/source/blender/io/collada/MeshImporter.cpp +++ b/source/blender/io/collada/MeshImporter.cpp @@ -422,8 +422,8 @@ static std::string extract_vcolname(const COLLADAFW::String &collada_id) /* ================================================================= * Return the number of faces by summing up - * the facecounts of the parts. - * hint: This is done because mesh->getFacesCount() does + * the face-counts of the parts. + * hint: This is done because `mesh->getFacesCount()` does * count loose edges as extra faces, which is not what we want here. * ================================================================= */ void MeshImporter::allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me) @@ -674,7 +674,7 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me) Primitive prim = {mpoly, 0}; /* If MeshPrimitive is TRIANGLE_FANS we split it into triangles - * The first trifan vertex will be the first vertex in every triangle + * The first triangle-fan vertex will be the first vertex in every triangle * XXX The proper function of TRIANGLE_FANS is not tested!!! * XXX In particular the handling of the normal_indices looks very wrong to me */ if (collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLE_FANS) { diff --git a/source/blender/modifiers/intern/MOD_volume_displace.cc b/source/blender/modifiers/intern/MOD_volume_displace.cc index f26aa729f3b..18ecefda881 100644 --- a/source/blender/modifiers/intern/MOD_volume_displace.cc +++ b/source/blender/modifiers/intern/MOD_volume_displace.cc @@ -136,8 +136,8 @@ static void panelRegister(ARegionType *region_type) static openvdb::Mat4s matrix_to_openvdb(const float m[4][4]) { - /* Openvdb matrices are transposed Blender matrices, i.e. the translation is in the last row - * instead of in the last column. However, the layout in memory is the same, because openvdb + /* OpenVDB matrices are transposed Blender matrices, i.e. the translation is in the last row + * instead of in the last column. However, the layout in memory is the same, because OpenVDB * matrices are row major (compared to Blender's column major matrices). */ openvdb::Mat4s new_matrix{reinterpret_cast(m)}; return new_matrix; diff --git a/source/blender/simulation/intern/implicit_blender.c b/source/blender/simulation/intern/implicit_blender.c index 9bfe77d5e60..df8c4782acd 100644 --- a/source/blender/simulation/intern/implicit_blender.c +++ b/source/blender/simulation/intern/implicit_blender.c @@ -1740,7 +1740,7 @@ BLI_INLINE float fbstar_jacobi(float length, float L, float kb, float cb) return -kb * fbderiv(length, L); } -/* calculate elonglation */ +/* calculate elongation */ BLI_INLINE bool spring_length(Implicit_Data *data, int i, int j, @@ -1810,7 +1810,7 @@ bool SIM_mass_spring_force_spring_linear(Implicit_Data *data, float f[3], dfdx[3][3], dfdv[3][3]; float damping = 0; - /* calculate elonglation */ + /* calculate elongation */ spring_length(data, i, j, extent, dir, &length, vel); /* This code computes not only the force, but also its derivative. @@ -1860,7 +1860,7 @@ bool SIM_mass_spring_force_spring_bending( { float extent[3], length, dir[3], vel[3]; - /* calculate elonglation */ + /* calculate elongation */ spring_length(data, i, j, extent, dir, &length, vel); if (length < restlen) { diff --git a/source/blender/simulation/intern/implicit_eigen.cpp b/source/blender/simulation/intern/implicit_eigen.cpp index 75103452471..b30a46909b9 100644 --- a/source/blender/simulation/intern/implicit_eigen.cpp +++ b/source/blender/simulation/intern/implicit_eigen.cpp @@ -950,7 +950,7 @@ BLI_INLINE float fbstar_jacobi(float length, float L, float kb, float cb) } } -/* calculate elonglation */ +/* calculate elongation */ BLI_INLINE bool spring_length(Implicit_Data *data, int i, int j, @@ -1014,7 +1014,7 @@ bool SIM_mass_spring_force_spring_linear(Implicit_Data *data, { float extent[3], length, dir[3], vel[3]; - /* calculate elonglation */ + /* calculate elongation */ spring_length(data, i, j, extent, dir, &length, vel); if (length > restlen || no_compress) { @@ -1026,7 +1026,7 @@ bool SIM_mass_spring_force_spring_linear(Implicit_Data *data, } mul_v3_v3fl(f, dir, stretch_force); - /* Ascher & Boxman, p.21: Damping only during elonglation + /* Ascher & Boxman, p.21: Damping only during elongation * something wrong with it... */ madd_v3_v3fl(f, dir, damping * dot_v3v3(vel, dir)); @@ -1075,7 +1075,7 @@ bool SIM_mass_spring_force_spring_bending(Implicit_Data *data, { float extent[3], length, dir[3], vel[3]; - /* calculate elonglation */ + /* calculate elongation */ spring_length(data, i, j, extent, dir, &length, vel); if (length < restlen) { @@ -1468,7 +1468,7 @@ bool SIM_mass_spring_force_spring_goal(Implicit_Data *data, if (length > ALMOST_ZERO) { mul_v3_v3fl(f, dir, stiffness * length); - /* Ascher & Boxman, p.21: Damping only during elonglation + /* Ascher & Boxman, p.21: Damping only during elongation * something wrong with it... */ madd_v3_v3fl(f, dir, damping * dot_v3v3(vel, dir)); -- cgit v1.2.3