From dfd9bfd3a8ac8fef72d5547cdb7b0612f6ed6265 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 13 Aug 2014 08:38:16 +1000 Subject: Spelling --- source/blender/editors/interface/interface_handlers.c | 2 +- source/blender/editors/space_view3d/view3d_camera_control.c | 8 ++++---- source/blender/editors/space_view3d/view3d_fly.c | 2 +- source/blender/editors/space_view3d/view3d_intern.h | 2 +- source/blender/editors/space_view3d/view3d_walk.c | 2 +- source/blender/modifiers/intern/MOD_weightvgproximity.c | 6 +++--- source/blender/python/intern/bpy_operator.c | 2 +- 7 files changed, 12 insertions(+), 12 deletions(-) (limited to 'source/blender') diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 33938615d72..7cc21457084 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -154,7 +154,7 @@ typedef enum uiHandleButtonState { * note: half the height of a button is about right... */ #define DRAG_MULTINUM_THRESHOLD_DRAG_X (UI_UNIT_Y / 4) -/* how far to drag horizontally before we stop checkign which buttons the gesture spans (in pixels), +/* how far to drag horizontally before we stop checking which buttons the gesture spans (in pixels), * locking down the buttons so we can drag freely without worrying about vertical movement. */ #define DRAG_MULTINUM_THRESHOLD_DRAG_Y (UI_UNIT_Y / 4) diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index e96db2b220f..ee0f3da18b4 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -31,9 +31,9 @@ * * Typical view-control usage: * - * - aquire a view-control (#ED_view3d_control_aquire). + * - acquire a view-control (#ED_view3d_control_acquire). * - modify ``rv3d->ofs``, ``rv3d->viewquat``. - * - update the view data (#ED_view3d_control_aquire) - within a loop which draws the viewport. + * - update the view data (#ED_view3d_control_acquire) - within a loop which draws the viewport. * - finish and release the view-control (#ED_view3d_control_release), * either keeping the current view or restoring the initial view. * @@ -138,7 +138,7 @@ Object *ED_view3d_cameracontrol_object_get(View3DCameraControl *vctrl) * Creates a #View3DControl handle and sets up * the view for first-person style navigation. */ -struct View3DCameraControl *ED_view3d_cameracontrol_aquire( +struct View3DCameraControl *ED_view3d_cameracontrol_acquire( Scene *scene, View3D *v3d, RegionView3D *rv3d, const bool use_parent_root) { @@ -282,7 +282,7 @@ void ED_view3d_cameracontrol_update( * Release view control. * * \param restore Sets the view state to the values that were set - * before #ED_view3d_control_aquire was called. + * before #ED_view3d_control_acquire was called. */ void ED_view3d_cameracontrol_release( View3DCameraControl *vctrl, diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c index 6afe0ef896f..da77c4f75f7 100644 --- a/source/blender/editors/space_view3d/view3d_fly.c +++ b/source/blender/editors/space_view3d/view3d_fly.c @@ -385,7 +385,7 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent fly->zlock = FLY_AXISLOCK_STATE_IDLE; } - fly->v3d_camera_control = ED_view3d_cameracontrol_aquire( + fly->v3d_camera_control = ED_view3d_cameracontrol_acquire( fly->scene, fly->v3d, fly->rv3d, (U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0); diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 169bc494e1b..ab2292a71a3 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -233,7 +233,7 @@ void VIEW3D_OT_properties(struct wmOperatorType *ot); void view3d_buttons_register(struct ARegionType *art); /* view3d_camera_control.c */ -struct View3DCameraControl *ED_view3d_cameracontrol_aquire( +struct View3DCameraControl *ED_view3d_cameracontrol_acquire( Scene *scene, View3D *v3d, RegionView3D *rv3d, const bool use_parent_root); void ED_view3d_cameracontrol_update( diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c index a9516e6116e..7bdf39d6768 100644 --- a/source/blender/editors/space_view3d/view3d_walk.c +++ b/source/blender/editors/space_view3d/view3d_walk.c @@ -538,7 +538,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op) walk->rv3d->rflag |= RV3D_NAVIGATING; - walk->v3d_camera_control = ED_view3d_cameracontrol_aquire( + walk->v3d_camera_control = ED_view3d_cameracontrol_acquire( walk->scene, walk->v3d, walk->rv3d, (U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0); diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c index 010fe1d5a29..71d4742980e 100644 --- a/source/blender/modifiers/intern/MOD_weightvgproximity.c +++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c @@ -72,9 +72,9 @@ static void get_vert2geom_distance(int numVerts, float (*v_cos)[3], DerivedMesh *target, const SpaceTransform *loc2trgt) { int i; - BVHTreeFromMesh treeData_v = {0}; - BVHTreeFromMesh treeData_e = {0}; - BVHTreeFromMesh treeData_f = {0}; + BVHTreeFromMesh treeData_v = {NULL}; + BVHTreeFromMesh treeData_e = {NULL}; + BVHTreeFromMesh treeData_f = {NULL}; BVHTreeNearest nearest_v = {0}; BVHTreeNearest nearest_e = {0}; BVHTreeNearest nearest_f = {0}; diff --git a/source/blender/python/intern/bpy_operator.c b/source/blender/python/intern/bpy_operator.c index 2c526601fcd..1e97d7aeada 100644 --- a/source/blender/python/intern/bpy_operator.c +++ b/source/blender/python/intern/bpy_operator.c @@ -58,7 +58,7 @@ #include "BKE_report.h" #include "BKE_context.h" -/* so operators called can spawn threads which aquire the GIL */ +/* so operators called can spawn threads which acquire the GIL */ #define BPY_RELEASE_GIL -- cgit v1.2.3