From e02e844f511528a0ff5d57ebbe35d129ae3fae69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 2 Sep 2022 18:20:24 +0200 Subject: Fix T100163: Eevee: Regression: Displacement maps affected by rotation This was an oversight as the matrix multiplication present in original code was reversed. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D15858 --- .../blender/gpu/shaders/material/gpu_shader_material_displacement.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_displacement.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_displacement.glsl index cdcdbe50917..52b4edf665f 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_displacement.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_displacement.glsl @@ -1,6 +1,6 @@ void node_displacement_object(float height, float midlevel, float scale, vec3 N, out vec3 result) { - N = transform_direction(ModelMatrix, N); + N = transform_direction(ModelMatrixInverse, N); result = (height - midlevel) * scale * normalize(N); /* Apply object scale and orientation. */ result = transform_direction(ModelMatrix, result); -- cgit v1.2.3