From f366d197db24cf611866a8d847b4022a6a46504e Mon Sep 17 00:00:00 2001 From: Aras Pranckevicius Date: Thu, 1 Sep 2022 20:38:56 +0300 Subject: Fix T100737: OBJ/USD import: imported object has no active material, material has 2 users Fixes issues in importers written in C++ (T100737): - Materials had one reference count too much. Affected Collada, Alembic, USD, OBJ importers, looks like "since forever". - Active material index was not properly set on imported meshes. Regression since 3.3 (D15145). Affected Alembic, USD, OBJ. Note: now it sets the first material as the active one, whereas previously the last one was set as active. First one sounds more "intuitive" to me. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D15831 --- source/blender/io/alembic/intern/abc_reader_mesh.cc | 5 +++++ source/blender/io/collada/DocumentImporter.cpp | 1 + source/blender/io/usd/intern/usd_reader_material.cc | 2 ++ source/blender/io/usd/intern/usd_reader_mesh.cc | 3 +++ source/blender/io/wavefront_obj/importer/obj_import_mesh.cc | 5 +++++ 5 files changed, 16 insertions(+) (limited to 'source/blender') diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.cc b/source/blender/io/alembic/intern/abc_reader_mesh.cc index bacc1f06599..5b68b80b181 100644 --- a/source/blender/io/alembic/intern/abc_reader_mesh.cc +++ b/source/blender/io/alembic/intern/abc_reader_mesh.cc @@ -26,6 +26,7 @@ #include "BLI_math_geom.h" #include "BKE_attribute.h" +#include "BKE_lib_id.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mesh.h" @@ -93,6 +94,7 @@ static void assign_materials(Main *bmain, mat_iter = matname_to_material.find(mat_name); if (mat_iter == matname_to_material.end()) { assigned_mat = BKE_material_add(bmain, mat_name.c_str()); + id_us_min(&assigned_mat->id); matname_to_material[mat_name] = assigned_mat; } else { @@ -101,6 +103,9 @@ static void assign_materials(Main *bmain, BKE_object_material_assign_single_obdata(bmain, ob, assigned_mat, mat_index); } + if (ob->totcol > 0) { + ob->actcol = 1; + } } } /* namespace utils */ diff --git a/source/blender/io/collada/DocumentImporter.cpp b/source/blender/io/collada/DocumentImporter.cpp index 2ce97bc8b5d..1ffe412b3ed 100644 --- a/source/blender/io/collada/DocumentImporter.cpp +++ b/source/blender/io/collada/DocumentImporter.cpp @@ -743,6 +743,7 @@ bool DocumentImporter::writeMaterial(const COLLADAFW::Material *cmat) const std::string &str_mat_id = cmat->getName().empty() ? cmat->getOriginalId() : cmat->getName(); Material *ma = BKE_material_add(bmain, (char *)str_mat_id.c_str()); + id_us_min(&ma->id); this->uid_effect_map[cmat->getInstantiatedEffect()] = ma; this->uid_material_map[cmat->getUniqueId()] = ma; diff --git a/source/blender/io/usd/intern/usd_reader_material.cc b/source/blender/io/usd/intern/usd_reader_material.cc index 8feceee55ed..52addfeb418 100644 --- a/source/blender/io/usd/intern/usd_reader_material.cc +++ b/source/blender/io/usd/intern/usd_reader_material.cc @@ -4,6 +4,7 @@ #include "usd_reader_material.h" #include "BKE_image.h" +#include "BKE_lib_id.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_node.h" @@ -266,6 +267,7 @@ Material *USDMaterialReader::add_material(const pxr::UsdShadeMaterial &usd_mater /* Create the material. */ Material *mtl = BKE_material_add(bmain_, mtl_name.c_str()); + id_us_min(&mtl->id); /* Get the UsdPreviewSurface shader source for the material, * if there is one. */ diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc index 45657525527..de638b0a837 100644 --- a/source/blender/io/usd/intern/usd_reader_mesh.cc +++ b/source/blender/io/usd/intern/usd_reader_mesh.cc @@ -168,6 +168,9 @@ static void assign_materials(Main *bmain, std::cout << "WARNING: Couldn't assign material " << it->first << std::endl; } } + if (ob->totcol > 0) { + ob->actcol = 1; + } } } // namespace utils diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc index a570b374231..6b19d6573af 100644 --- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc +++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc @@ -296,6 +296,8 @@ static Material *get_or_create_material(Main *bmain, const MTLMaterial &mtl = *materials.lookup_or_add(name, std::make_unique()); Material *mat = BKE_material_add(bmain, name.c_str()); + id_us_min(&mat->id); + ShaderNodetreeWrap mat_wrap{bmain, mtl, mat, relative_paths}; mat->use_nodes = true; mat->nodetree = mat_wrap.get_nodetree(); @@ -319,6 +321,9 @@ void MeshFromGeometry::create_materials(Main *bmain, } BKE_object_material_assign_single_obdata(bmain, obj, mat, obj->totcol + 1); } + if (obj->totcol > 0) { + obj->actcol = 1; + } } void MeshFromGeometry::create_normals(Mesh *mesh) -- cgit v1.2.3