From fecce5dc09419a0aacfb20ff82005b0dcda3a254 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 31 Jan 2021 19:36:25 +1100 Subject: Fix T85236: "Zoom to Mouse Position" inverts "Dolly View" direction --- source/blender/editors/space_view3d/view3d_edit.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender') diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 56f0c0afccf..ab4e7be88fe 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -2628,9 +2628,10 @@ static int viewdolly_exec(bContext *C, wmOperator *op) /* overwrite the mouse vector with the view direction (zoom into the center) */ if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) { normalize_v3_v3(mousevec, rv3d->viewinv[2]); + negate_v3(mousevec); } - view_dolly_to_vector_3d(region, rv3d->ofs, mousevec, delta < 0 ? 0.2f : 1.8f); + view_dolly_to_vector_3d(region, rv3d->ofs, mousevec, delta < 0 ? 1.8f : 0.2f); if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) { view3d_boxview_sync(area, region); -- cgit v1.2.3