From ff7401b02c4b9e111c0632f33bf5b51fc63026f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 4 Jun 2019 12:52:00 +0200 Subject: Fix T64214 Eevee: Issue with Emission node and Alpha blending Emission node was outputing alpha information but is was not supposed to. Match cycles reference. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'source/blender') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 7f37e741591..3b1ad41ad95 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -1797,14 +1797,12 @@ void node_wireframe_screenspace(float size, vec2 barycentric, out float fac) void node_emission(vec4 color, float strength, vec3 vN, out Closure result) { -#ifndef VOLUMETRICS - color *= strength; result = CLOSURE_DEFAULT; - result.radiance = color.rgb; - result.opacity = color.a; +#ifndef VOLUMETRICS + result.radiance = color.rgb * strength; result.ssr_normal = normal_encode(vN, viewCameraVec); #else - result = Closure(vec3(0.0), vec3(0.0), color.rgb * strength, 0.0); + result.emission = color.rgb * strength; #endif } -- cgit v1.2.3