From 036de9bfa58dcfceb09d804eda651f48a9986a8f Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Mon, 5 May 2014 20:56:38 +0200 Subject: Make bpy.types.EditBone.matrix writeable. Makes importing armatures from matrices (FBX...) *much* easier. --- source/blenderplayer/bad_level_call_stubs/stubs.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blenderplayer/bad_level_call_stubs') diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 2c1e960b4db..af6541e9008 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -303,6 +303,7 @@ void WM_event_remove_timer(struct wmWindowManager *wm, struct wmWindow *win, str void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone *exBone) RET_NONE void object_test_constraints(struct Object *owner) RET_NONE void ED_armature_ebone_to_mat4(struct EditBone *ebone, float mat[4][4]) RET_NONE +void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]) RET_NONE void ED_object_parent(struct Object *ob, struct Object *par, int type, const char *substr) RET_NONE void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con) RET_NONE void ED_node_composit_default(const struct bContext *C, struct Scene *scene) RET_NONE -- cgit v1.2.3