From 2d86f58e0f773207eb7a3ff8ccbd58b85263fbe3 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Tue, 27 Jan 2015 16:28:54 +0100 Subject: And one more infamous BPlayer Fix (tm). Seriously, please build complete Blender when you change some public func signature... --- source/blenderplayer/bad_level_call_stubs/stubs.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blenderplayer/bad_level_call_stubs') diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index d17fc476704..21c69ac6203 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -239,8 +239,8 @@ bool ED_texture_context_check_linestyle(const struct bContext *C) RET_ZERO void FRS_free_view_map_cache(void) RET_NONE /* texture.c */ -int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage) RET_ZERO -int multitex_ext_safe(struct Tex *tex, float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage) RET_ZERO +int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image) RET_ZERO +int multitex_ext_safe(struct Tex *tex, float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image) RET_ZERO int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex, struct ImagePool *pool) RET_ZERO struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene) RET_NULL @@ -263,7 +263,7 @@ struct Scene *RE_GetScene(struct Render *re) RET_NULL void RE_Database_Free(struct Render *re) RET_NONE void RE_FreeRender(struct Render *re) RET_NONE void RE_DataBase_GetView(struct Render *re, float mat[4][4]) RET_NONE -int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *poold) RET_ZERO +int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image) RET_ZERO float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE const unsigned char stipple_quarttone[128]; -- cgit v1.2.3