From 161e2343b7e1d749ced1bbac871d7f37778018d5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 27 Jan 2016 07:32:48 +1100 Subject: Cleanup: minmac -> minmax & RE_render_ext naming Use more conventional API word-ordering for RE_render_ext --- source/blenderplayer/bad_level_call_stubs/stubs.c | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'source/blenderplayer') diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 82951bd5406..859e6d7aa6a 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -226,8 +226,8 @@ bool EDBM_mtexpoly_check(struct BMEditMesh *em) RET_ZERO float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL float RE_filter_value(int type, float x) RET_ZERO struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL -void RE_init_texture_rng() RET_NONE -void RE_exit_texture_rng() RET_NONE +void RE_texture_rng_init() RET_NONE +void RE_texture_rng_exit() RET_NONE bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;} void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);} @@ -254,8 +254,8 @@ int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], i int multitex_ext_safe(struct Tex *tex, float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image) RET_ZERO int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex, struct ImagePool *pool) RET_ZERO -struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene) RET_NULL -void RE_free_sample_material(struct Material *mat) RET_NONE +struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene) RET_NULL +void RE_sample_material_free(struct Material *mat) RET_NONE void RE_sample_material_color( struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], int tri_index, struct DerivedMesh *orcoDm, struct Object *ob) RET_NONE @@ -285,7 +285,6 @@ struct Render *RE_NewRender(const char *name) RET_NULL void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO -void RE_cache_point_density(struct Scene *scene, struct PointDensity *pd, const bool use_render_params) RET_NONE /* rna */ float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL @@ -632,10 +631,9 @@ void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used, struct RenderEngine *RE_engine_create(struct RenderEngineType *type) RET_NULL void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe) RET_NONE void RE_FreePersistentData(void) RET_NONE -void RE_sample_point_density(struct Scene *scene, struct PointDensity *pd, int resolution, const bool use_render_params, float *values) RET_NONE; -void RE_minmac_point_density( - struct Scene *scene, struct PointDensity *pd, const bool use_render_params, - float r_min[3], float r_max[3]) RET_NONE; +void RE_point_density_cache(struct Scene *scene, struct PointDensity *pd, const bool use_render_params) RET_NONE +void RE_point_density_minmax(struct Scene *scene, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]) RET_NONE; +void RE_point_density_sample(sstruct Scene *scene, struct PointDensity *pd, int resolution, const bool use_render_params, float *values) RET_NONE; void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE void RE_FreeAllPersistentData(void) RET_NONE -- cgit v1.2.3