From 79ef35889f850aa7173800bcf67918c14f3b1291 Mon Sep 17 00:00:00 2001 From: Miika Hamalainen Date: Mon, 5 Sep 2011 16:04:15 +0000 Subject: Dynamic Paint: * Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors. * Added clamping option for "wave" brushes. * Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain. * Some adjustments to the bounding box generation code. * OpenMP is now completely disabled if no compile flag is set. * Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness. * Textured brushes now use same function calls as internal renderer, instead of modified duplicates. * Moved operator code to editors/physics/. * Re-enabled some particle brush optimizations. * Fixed sometimes incorrect volume brush influence. * Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render. * Fixed texture mapping issues for "Object Center" brush. * Fixed possible crash/corruption when duplicating brush object that uses color ramps. * Other tweaking and code cleanup. --- source/blenderplayer/bad_level_call_stubs/stubs.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blenderplayer') diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 0ac5157e34f..c0879eae773 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -124,6 +124,8 @@ int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osa int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres){return 0;} int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex) {return 0;} void texco_mapping_ext(float *facenor, struct Tex* tex, struct MTex* mtex, float* co, float* dx, float* dy, float* texvec){} +void do_material_tex(struct ShadeInput *shi) {} +void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val, struct Render *re) {} /* nodes */ struct RenderResult *RE_GetResult(struct Render *re){return (struct RenderResult *) NULL;} -- cgit v1.2.3