From 8fb9f2dbe9cb69476bf1f98c8503e5acd446c5b0 Mon Sep 17 00:00:00 2001 From: lazydodo Date: Wed, 31 Aug 2016 06:26:05 -0600 Subject: [Windows] Add support for code signing the final binaries. The option is controlled with the WITH_WINDOWS_CODESIGN option and needs: - Signtool must be found on the system, the standard windows sdk folders will be searched for it. - The path to the pfx file (WINDOWS_CODESIGN_PFX) - The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system. Reviewers: sergey, juicyfruit Reviewed By: juicyfruit Tags: #bf_blender, #platform:_windows Differential Revision: https://developer.blender.org/D2182 --- source/blenderplayer/CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blenderplayer') diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt index 2748de0e7dd..58bebc66a3e 100644 --- a/source/blenderplayer/CMakeLists.txt +++ b/source/blenderplayer/CMakeLists.txt @@ -58,7 +58,7 @@ if(WIN32 AND NOT UNIX) blenderplayer ${EXETYPE} bad_level_call_stubs/stubs.c ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc) - + WINDOWS_SIGN_TARGET(blenderplayer) install(TARGETS blenderplayer COMPONENT Blenderplayer DESTINATION ".") -- cgit v1.2.3