From a6aaaad9795e80af05e8281030107c32c6a1366b Mon Sep 17 00:00:00 2001 From: Alexander Romanov Date: Sat, 23 Jan 2016 15:27:36 +0300 Subject: Vector Transform node support for GLSL mode and the internal renderer The Vector Transform node is a useful node which is present in the Cycles renderer. {F144283} This patch implements the Vector Transform node for GLSL mode and the internal renderer. Example: {F273060} Alexander (Blend4Web Team) Reviewers: brecht, campbellbarton, sergey Reviewed By: campbellbarton, sergey Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D909 --- source/blenderplayer/bad_level_call_stubs/stubs.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blenderplayer') diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 4d0840ece74..c0ff81b3b20 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -263,6 +263,8 @@ void RE_sample_material_color( struct Render *RE_GetRender(const char *name) RET_NULL struct Object *RE_GetCamera(struct Render *re) RET_NULL float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO +const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL +const float (*RE_render_current_get_matrix(int matrix_id))[4] RET_NULL /* blenkernel */ bool BKE_paint_proj_mesh_data_check(struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil) RET_ZERO -- cgit v1.2.3