From cd191b7d17c42e90dcdda56ba3fbddf08666b3ab Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 7 Nov 2011 22:28:49 +0000 Subject: UI/Nodes: templates to edit nodes from the properties editor using a tree view, to be used by cycles. For testing there's a panel in the node editor if you set debug to 777, didn't enable it because I'm not sure it's very useful there. --- source/blenderplayer/bad_level_call_stubs/stubs.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blenderplayer') diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 0e489107066..4bc7aa4d689 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -41,6 +41,7 @@ struct ARegionType; struct Base; struct Brush; struct bNodeTree; +struct bNodeSocket; struct CSG_FaceIteratorDescriptor; struct CSG_VertexIteratorDescriptor; struct ColorBand; @@ -369,6 +370,8 @@ void uiTemplateHistogram(struct uiLayout *layout, struct PointerRNA *ptr, char * void uiTemplateReportsBanner(struct uiLayout *layout, struct bContext *C, struct wmOperator *op){} void uiTemplateWaveform(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand){} void uiTemplateVectorscope(struct uiLayout *_self, struct PointerRNA *data, char* property, int expand){} +void uiTemplateNodeLink(struct uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {} +void uiTemplateNodeView(struct uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {} void uiTemplateKeymapItemProperties(struct uiLayout *layout, struct PointerRNA *ptr){} void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact){} void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname){} -- cgit v1.2.3