From 2061f91741861f5646974b4960b5ff03d509f5eb Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 16 Feb 2010 15:49:22 +0000 Subject: Render Slots: change the implementation by moving it from the render to the image code, this should be clearer and makes reusing the Render struct later on easier. --- source/creator/creator.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/creator') diff --git a/source/creator/creator.c b/source/creator/creator.c index 2a4761e6688..68d0730a6f5 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -663,7 +663,7 @@ static int render_frame(int argc, char **argv, void *data) if (argc > 1) { int frame = atoi(argv[1]); - Render *re = RE_NewRender(scene->id.name, RE_SLOT_DEFAULT); + Render *re = RE_NewRender(scene->id.name); ReportList reports; BKE_reports_init(&reports, RPT_PRINT); @@ -687,7 +687,7 @@ static int render_animation(int argc, char **argv, void *data) bContext *C = data; if (CTX_data_scene(C)) { Scene *scene= CTX_data_scene(C); - Render *re= RE_NewRender(scene->id.name, RE_SLOT_DEFAULT); + Render *re= RE_NewRender(scene->id.name); ReportList reports; BKE_reports_init(&reports, RPT_PRINT); RE_BlenderAnim(re, scene, scene->r.sfra, scene->r.efra, scene->r.frame_step, &reports); -- cgit v1.2.3