From 57101c4fd26a85f4994d4d4d3f433c37f95367d0 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 27 Mar 2010 15:35:34 +0000 Subject: Second attempt at committing the different render slot implementation. This has a fix that hopefully solves the problem on mac/win. Also fixes #21322, render slots not working well with FSA. --- source/creator/creator.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/creator') diff --git a/source/creator/creator.c b/source/creator/creator.c index df09b8d26ef..185c98c3f44 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -679,7 +679,7 @@ static int render_frame(int argc, char **argv, void *data) if (argc > 1) { int frame = atoi(argv[1]); - Render *re = RE_NewRender(scene->id.name, RE_SLOT_DEFAULT); + Render *re = RE_NewRender(scene->id.name); ReportList reports; BKE_reports_init(&reports, RPT_PRINT); @@ -703,7 +703,7 @@ static int render_animation(int argc, char **argv, void *data) bContext *C = data; if (CTX_data_scene(C)) { Scene *scene= CTX_data_scene(C); - Render *re= RE_NewRender(scene->id.name, RE_SLOT_DEFAULT); + Render *re= RE_NewRender(scene->id.name); ReportList reports; BKE_reports_init(&reports, RPT_PRINT); RE_BlenderAnim(re, scene, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, &reports); -- cgit v1.2.3