From 1f33d574c2d18f0037f5e168dbd1a54d23dad6d7 Mon Sep 17 00:00:00 2001 From: Stefan Gartner Date: Sun, 3 Jan 2010 20:35:13 +0000 Subject: OS X Makefiles: * added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much. --- source/darwin/Makefile | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/darwin') diff --git a/source/darwin/Makefile b/source/darwin/Makefile index 1431ab817ff..6007ff4d91c 100644 --- a/source/darwin/Makefile +++ b/source/darwin/Makefile @@ -31,7 +31,9 @@ include nan_definitions.mk DIR = $(OCGDIR)/$(DEBUG_DIR) -all:: +PYARCHIVE = python_$(MACOSX_ARCHITECTURE).zip + +all:: @# set up directory structure for the OSX aplication bundle @echo "---> creating directory structure for $(APPLICATION)" @rm -rf $(DIR)/bin/$(APPLICATION).app @@ -51,7 +53,7 @@ ifeq ($(APPLICATION), blender) @cp -R $(NANBLENDERHOME)/release/scripts $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/ @echo "---> copying python modules" @mkdir $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/python - @unzip -q $(LCGDIR)/release/python.zip -d $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/python/ + @unzip -q $(LCGDIR)/release/$(PYARCHIVE) -d $(DIR)/bin/$(APPLICATION).app/Contents/MacOS/.blender/python/ endif @echo "---> removing SVN directories and Mac hidden files from distribution" @find $(DIR)/bin/$(APPLICATION).app -name CVS -prune -exec rm -rf {} \; -- cgit v1.2.3