From b96c6220157807cbfa3568031d5ab688280fe1d6 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 11 Aug 2012 22:12:32 +0000 Subject: style cleanup --- source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/BlenderRoutines') diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp index 1266250e942..c4daecc9958 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp @@ -196,7 +196,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat //page 360/361 3D Game Engine Design, David Eberly for a discussion // on screen aligned and axis aligned billboards // assumed is that the preprocessor transformed all billboard polygons - // so that their normal points into the positive x direction (1.0 , 0.0 , 0.0) + // so that their normal points into the positive x direction (1.0, 0.0, 0.0) // when new parenting for objects is done, this rotation // will be moved into the object -- cgit v1.2.3