From cb12337363032e59967b4935e10e8d996f297ca1 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 6 May 2011 20:18:42 +0000 Subject: Code cleanup: remove source/kernel module, this wasn't really the kernel of anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules. --- source/gameengine/Converter/BL_ArmatureActuator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter/BL_ArmatureActuator.cpp') diff --git a/source/gameengine/Converter/BL_ArmatureActuator.cpp b/source/gameengine/Converter/BL_ArmatureActuator.cpp index efd1a73a448..a56fab31a26 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.cpp +++ b/source/gameengine/Converter/BL_ArmatureActuator.cpp @@ -115,7 +115,7 @@ bool BL_ArmatureActuator::UnlinkObject(SCA_IObject* clientobj) return res; } -void BL_ArmatureActuator::Relink(GEN_Map *obj_map) +void BL_ArmatureActuator::Relink(CTR_Map *obj_map) { void **h_obj = (*obj_map)[m_gametarget]; if (h_obj) { -- cgit v1.2.3