From 2afea953e3cb45d521ac8cdd5be547087eda1ae6 Mon Sep 17 00:00:00 2001 From: Charlie Carley Date: Mon, 5 Feb 2007 05:48:09 +0000 Subject: Bug fix for TF_BMFONT faces. Colors on the material were backwards when rendered. --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp') diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index bca2213fd73..ea5638a6009 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -677,6 +677,16 @@ BL_Material* ConvertMaterial( unsigned int rgb[4]; GetRGB(type,mface,mmcol,mat,rgb[0],rgb[1],rgb[2], rgb[3]); + + // swap the material color, so MCol on TF_BMFONT works + if (validmat && type==1 && tface->mode & TF_BMFONT) + { + rgb[0] = KX_rgbaint2uint_new(rgb[0]); + rgb[1] = KX_rgbaint2uint_new(rgb[1]); + rgb[2] = KX_rgbaint2uint_new(rgb[2]); + rgb[3] = KX_rgbaint2uint_new(rgb[3]); + } + material->SetConversionRGB(rgb); material->SetConversionUV(uv); material->SetConversionUV2(uv2); -- cgit v1.2.3