From 087bbe624f6e0de50c409866faa8fce4585808c0 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Fri, 9 May 2014 16:03:54 -0700 Subject: BGE: Fixing shape key animations on meshes with no armature. Their transverts were not being updated after code changes for multi-threaded skinning. --- source/gameengine/Converter/BL_ShapeDeformer.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/gameengine/Converter/BL_ShapeDeformer.cpp') diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index 8bb9f850bcf..b9b2732276e 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -222,6 +222,9 @@ bool BL_ShapeDeformer::Update(void) if (m_recalcNormal) RecalcNormals(); #endif + + // We also need to handle transverts now (used to be in BL_SkinDeformer::Apply()) + UpdateTransverts(); bSkinUpdate = true; } -- cgit v1.2.3