From a1bef84ea859cf85487d4cac8664402dd86f4465 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Fri, 26 Sep 2008 02:27:59 +0000 Subject: Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred) --- source/gameengine/Converter/BL_ShapeDeformer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter/BL_ShapeDeformer.h') diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h index 1465bb01e22..90b9f5caea1 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.h +++ b/source/gameengine/Converter/BL_ShapeDeformer.h @@ -66,7 +66,7 @@ public: }; virtual void ProcessReplica(); - virtual RAS_Deformer *GetReplica(); + virtual RAS_Deformer *GetReplica(class KX_GameObject* replica); virtual ~BL_ShapeDeformer(); bool Update (void); -- cgit v1.2.3