From 6d5396fc65fe81f0d999d12df6b64156358b1e60 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 17 Nov 2007 21:12:25 +0000 Subject: Fix for multimodifier commit breaking game engine compile. --- source/gameengine/Converter/BL_SkinDeformer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter/BL_SkinDeformer.cpp') diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index 90b5fc5308d..e9ec6f9116b 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -175,7 +175,7 @@ void BL_SkinDeformer::Update(void) for (int v =0; vtotvert; v++) VECCOPY(m_transverts[v], m_bmesh->mvert[v].co); - armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL ); + armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL, NULL ); RecalcNormals(); /* Update the current frame */ -- cgit v1.2.3