From 2023db70a88c9c5ae7b38eccfee54b6f35780b5f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 23 Jun 2011 09:27:56 +0000 Subject: cmake option to build without an audio library. --- source/gameengine/Converter/CMakeLists.txt | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Converter/CMakeLists.txt') diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt index 6cfd8c9b42b..c905b8634a0 100644 --- a/source/gameengine/Converter/CMakeLists.txt +++ b/source/gameengine/Converter/CMakeLists.txt @@ -30,7 +30,6 @@ set(INC ../../../intern/guardedalloc ../../../intern/container ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer - ../../../intern/audaspace/intern ../../../source/gameengine/Converter ../../../source/gameengine/BlenderRoutines ../../../source/blender/imbuf @@ -113,4 +112,11 @@ if(WITH_BULLET) add_definitions(-DUSE_BULLET) endif() +if(WITH_AUDASPACE) + list(APPEND INC + ../../../intern/audaspace/intern + ) + add_definitions(-DWITH_AUDASPACE) +endif() + blender_add_lib(ge_converter "${SRC}" "${INC}" "${INC_SYS}") -- cgit v1.2.3