From 07065b27b8b37316004f40896f436d26e066f25f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 28 Mar 2012 05:03:24 +0000 Subject: style cleanup --- source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp') diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index d82a911b4ab..bbb990462bd 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -661,7 +661,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo) Ipo* ipo = blenderObject->ipo;//findIpoForName(blenderObject->id.name+2); if (ipo) { //clear the curve data - if (clearIpo){//rcruiz + if (clearIpo) {//rcruiz IpoCurve *icu1; int numCurves = 0; @@ -671,7 +671,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo) /*int i; BezTriple *bezt; - for ( bezt = tmpicu->bezt, i = 0; i < tmpicu->totvert; i++, bezt++){ + for ( bezt = tmpicu->bezt, i = 0; i < tmpicu->totvert; i++, bezt++) { printf("(%f,%f,%f),(%f,%f,%f),(%f,%f,%f)\n",bezt->vec[0][0],bezt->vec[0][1],bezt->vec[0][2],bezt->vec[1][0],bezt->vec[1][1],bezt->vec[1][2],bezt->vec[2][0],bezt->vec[2][1],bezt->vec[2][2]); }*/ @@ -705,15 +705,15 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo) void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo() { - if (addInitFromFrame){ + if (addInitFromFrame) { KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes(); int numScenes = scenes->size(); - if (numScenes>=0){ + if (numScenes>=0) { KX_Scene* scene = scenes->at(0); CListValue* parentList = scene->GetRootParentList(); - for (int ix=0;ixGetCount();ix++){ + for (int ix=0;ixGetCount();ix++) { KX_GameObject* gameobj = (KX_GameObject*)parentList->GetValue(ix); - if (!gameobj->IsDynamic()){ + if (!gameobj->IsDynamic()) { Object* blenderobject = gameobj->GetBlenderObject(); if (!blenderobject) continue; -- cgit v1.2.3