From 2572b9f72c8f10b01de949e59b481ac5a587aca4 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Thu, 30 Nov 2006 00:19:27 +0000 Subject: Reserved some Bullet 2.x constraint data. Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics. Added RigidBody constraint UI LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody Contribution by RCRuiz, Ramon Carlos. --- source/gameengine/Converter/KX_BlenderSceneConverter.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h') diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index db2090aa470..c4447c53930 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -130,7 +130,7 @@ public: void RegisterWorldInfo(KX_WorldInfo *worldinfo); - virtual void ResetPhysicsObjectsAnimationIpo(); + virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo); ///this generates ipo curves for position, rotation, allowing to use game physics in animation virtual void WritePhysicsObjectToAnimationIpo(int frameNumber); -- cgit v1.2.3