From 9827a3e9eac70f68db6dc16d03016c51b7ece3f0 Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Sun, 7 Feb 2010 23:41:17 +0000 Subject: 2.5 Audio: - recode of the whole sequencer audio handling - encode audio flag removed, instead you choose None as audio codec, added None for video codec too - ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav - sequencer wave drawing - volume animation (now also working when mixing down to a file!) - made sequencer strip position and length values unanimatable --- source/gameengine/Converter/KX_ConvertActuators.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp') diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index a0645476063..29332effa29 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -394,7 +394,7 @@ void BL_ConvertActuators(char* maggiename, "\" has no sound datablock." << std::endl; } else - snd_sound = sound->cache ? sound->cache : sound->handle; + snd_sound = sound->playback_handle; KX_SoundActuator* tmpsoundact = new KX_SoundActuator(gameobj, snd_sound, -- cgit v1.2.3