From 2023db70a88c9c5ae7b38eccfee54b6f35780b5f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 23 Jun 2011 09:27:56 +0000 Subject: cmake option to build without an audio library. --- source/gameengine/Converter/KX_ConvertActuators.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp') diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 7da474241a0..51e0449a32e 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -43,7 +43,11 @@ #include "KX_BlenderSceneConverter.h" #include "KX_ConvertActuators.h" -#include "AUD_C-API.h" + +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif + // Actuators //SCA logiclibrary native logicbricks #include "SCA_PropertyActuator.h" -- cgit v1.2.3