From c3041ae7cda20c78040e7deea17530fe5f41029d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 19 Aug 2009 10:26:43 +0000 Subject: - fix for BGE warnings - when C++ uses guardedalloc SYS_DeleteSystem was called after MEM_printmemlist(), making it look like there was a leak. --- source/gameengine/Converter/KX_IpoConvert.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter/KX_IpoConvert.cpp') diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index d3a2e1a9ba4..848fcfcdaa0 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -175,7 +175,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend KX_ObColorIpoSGController* ipocontr_obcol=NULL; for(int i=0; i<4; i++) { - if (interp = adtList->GetScalarInterpolator("color", i)) { + if ((interp = adtList->GetScalarInterpolator("color", i))) { if (!ipocontr_obcol) { ipocontr_obcol = new KX_ObColorIpoSGController(); gameobj->GetSGNode()->AddSGController(ipocontr_obcol); -- cgit v1.2.3