From f0cd9f987de21ce7f32c6ccdf47d0e91fe73c39e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 10 Oct 2011 02:56:26 +0000 Subject: - for some reason navmesh wasnt drawing when VBO was enabled. - fix navmesh crash (may well have been from own changes) - changing VBO's now redraws all windows - useful for checking if VBO draws differently. --- source/gameengine/Converter/KX_IpoConvert.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter/KX_IpoConvert.cpp') diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index b13dbe324f5..4ea77e4349d 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -102,7 +102,7 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B rotmode = "rotation_axis_angle"; drotmode = "delta_rotation_axis_angle"; break; - case ROT_MODE_QUAT: + case ROT_MODE_QUAT: /* XXX, this isnt working, currently only eulers are supported [#28853] */ rotmode = "rotation_quaternion"; drotmode = "delta_rotation_quaternion"; break; -- cgit v1.2.3