From 0002cd63a5fb4dd6b5c8e3dfcbe95bf03c7cd23c Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Fri, 6 Jan 2006 09:02:53 +0000 Subject: disable game engine and gameplayer for all platforms except windows. Then after cvs is unfrozen, development can continue. --- source/gameengine/Converter/BL_Shader.cpp | 5 ++++- source/gameengine/Converter/SConscript | 1 + 2 files changed, 5 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/BL_Shader.cpp b/source/gameengine/Converter/BL_Shader.cpp index c957241b5e4..f97cc821d19 100644 --- a/source/gameengine/Converter/BL_Shader.cpp +++ b/source/gameengine/Converter/BL_Shader.cpp @@ -132,7 +132,10 @@ bool BL_Shader::LinkProgram() void BL_Shader::printInfo(unsigned int pr) { #ifdef GL_ARB_shader_objects - int length=0; +#ifndef GLcharARB +typedef char GLcharARB; +#endif +int length=0; glGetObjectParameterivARB(pr, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); if(length > 1) diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript index 40c51da47c3..65b3d9d0a9d 100755 --- a/source/gameengine/Converter/SConscript +++ b/source/gameengine/Converter/SConscript @@ -47,6 +47,7 @@ kx_converter_env.Append (CPPPATH = ['.', '#source/blender/include', '#source/blender/makesdna', '#source/gameengine/Rasterizer', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', '#source/gameengine/GameLogic', '#source/gameengine/Expressions', '#source/gameengine/Network', -- cgit v1.2.3