From 30067b499ac15d709af416fa691d801fc628d6d9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 24 Aug 2015 15:14:34 +1000 Subject: Fix editmesh GLSL tangent drawing The generic tangent calculation relied on CDDM arrays which aren't available in edit-mode. Add a tangent calculation callback, which has its own implementation for editmesh data. --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 9664e2f6d2d..c74fd82a9f6 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -964,7 +964,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, if (CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1) { bool generate_data = false; if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) { - DM_add_tangent_layer(dm); + DM_calc_loop_tangents(dm); generate_data = true; } DM_generate_tangent_tessface_data(dm, generate_data); -- cgit v1.2.3