From 4c9f07e59ff4afad736361766670cd8b60bf9614 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Wed, 10 May 2006 00:30:35 +0000 Subject: Disabled Sumo, and use Bullet physics instead. Until too many people complain: People can use older versions of Blender / player if they really need Sumo. Sumo is not supported by anyone, and Bullet needs more feedback. Note: Sumo is not removed yet, because no discussion is started about this. It's currently just a simple switch that replaced Sumo by Bullet. --- source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index e06733ae919..ae117be8093 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -281,7 +281,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename, } case WOPHY_SUMO: { - physics_engine = UseSumo; + physics_engine = UseBullet;//UseSumo; //disable Sumo, just use Bullet for now (unless too many people complain) break; } case WOPHY_NONE: -- cgit v1.2.3