From 9216efcba2a5c62b081872da3fbd9c59524685bf Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Sat, 5 Sep 2009 01:58:02 +0000 Subject: == SCons == * bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it. --- source/gameengine/Converter/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript index bf2dfa5e659..2d126310475 100644 --- a/source/gameengine/Converter/SConscript +++ b/source/gameengine/Converter/SConscript @@ -23,4 +23,4 @@ incs += ' #source/blender/makesrna' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_BULLET_INC'] -env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core'], priority=[305], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS']) -- cgit v1.2.3