From 93c47e107198c91ad28d72acc2c6659d862e496e Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Thu, 11 May 2006 00:13:42 +0000 Subject: - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime. - Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics. --- source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index ae117be8093..bc2352d713e 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -281,7 +281,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename, } case WOPHY_SUMO: { - physics_engine = UseBullet;//UseSumo; //disable Sumo, just use Bullet for now (unless too many people complain) + physics_engine = UseSumo; break; } case WOPHY_NONE: -- cgit v1.2.3