From 9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 2 Feb 2013 04:48:21 +0000 Subject: style cleanup: comment format --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index ae902e23d65..8b81abf1728 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -933,7 +933,7 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace if (ma) { alpha_blend = ma->game.alpha_blend; /* Commented out for now. If we ever get rid of - * "Texture Face/Singletexture" we can then think about it */ + * "Texture Face/Singletexture" we can then think about it */ /* Texture Face mode ignores texture but requires "Face Textures to be True "*/ #if 0 -- cgit v1.2.3