From ab71e2a9b55e0982d1134792d10af55464c7ac9e Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Mon, 22 May 2006 21:03:43 +0000 Subject: -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. -near sensor support - python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance) --- source/gameengine/Converter/KX_ConvertSensors.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index eb91427f2d3..40c15302553 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -386,6 +386,11 @@ void BL_ConvertSensors(struct Object* blenderobject, bool bFindMaterial = false; PHY_IPhysicsController* physCtrl = kxscene->GetPhysicsEnvironment()->CreateSphereController(radius,pos); + if (isInActiveLayer) + kxscene->GetPhysicsEnvironment()->addSensor(physCtrl); + + + gamesensor = new KX_NearSensor(eventmgr,gameobj, blendernearsensor->dist, blendernearsensor->resetdist, -- cgit v1.2.3