From c4c2bd1350a52e18f973bba7e52e929f94ff6496 Mon Sep 17 00:00:00 2001 From: Ulysse Martin Date: Sun, 17 Jan 2016 18:41:37 +0100 Subject: BGE: Allow access to light shadow settings with python This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows. Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1 Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1690 --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index f542525dd1e..0f55438ecf6 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1432,6 +1432,15 @@ static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int l lightobj->m_color[2] = la->b; lightobj->m_distance = la->dist; lightobj->m_energy = la->energy; + lightobj->m_shadowclipstart = la->clipsta; + lightobj->m_shadowclipend = la->clipend; + lightobj->m_shadowbias = la->bias; + lightobj->m_shadowbleedbias = la->bleedbias; + lightobj->m_shadowmaptype = la->shadowmap_type; + lightobj->m_shadowfrustumsize = la->shadow_frustum_size; + lightobj->m_shadowcolor[0] = la->shdwr; + lightobj->m_shadowcolor[1] = la->shdwg; + lightobj->m_shadowcolor[2] = la->shdwb; lightobj->m_layer = layerflag; lightobj->m_spotblend = la->spotblend; lightobj->m_spotsize = la->spotsize; -- cgit v1.2.3