From e1a54214bbed9b32e1aee0e849ae654c495afa80 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 25 Mar 2013 02:41:30 +0000 Subject: code cleanup: - remove unused defines. - quiet some shadow warnings. - bevel, ifdef out some asserts that are too common. - style --- source/gameengine/Converter/BL_ActionActuator.cpp | 2 +- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 +- source/gameengine/Converter/BL_ShapeActionActuator.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 0bd09146f3a..2918ec8bce7 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -123,7 +123,7 @@ void BL_ActionActuator::ProcessReplica() } -void BL_ActionActuator::SetBlendTime (float newtime) +void BL_ActionActuator::SetBlendTime(float newtime) { m_blendframe = newtime; } diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index c5dea5d0b43..dcf99502a3e 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2107,7 +2107,7 @@ struct parentChildLink { #include "DNA_constraint_types.h" //XXX #include "BIF_editconstraint.h" -static bPoseChannel *get_active_posechannel2 (Object *ob) +static bPoseChannel *get_active_posechannel2(Object *ob) { bArmature *arm= (bArmature*)ob->data; bPoseChannel *pchan; diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 4806ed04cc6..67712c683f9 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -105,7 +105,7 @@ void BL_ShapeActionActuator::ProcessReplica() m_lastUpdate=-1; } -void BL_ShapeActionActuator::SetBlendTime (float newtime) +void BL_ShapeActionActuator::SetBlendTime(float newtime) { m_blendframe = newtime; } -- cgit v1.2.3