From e42e570ff41eb348dc7e496567038265b8468925 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 23 Feb 2013 04:49:46 +0000 Subject: BGE: fix for uninitialized tangents --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 7387092391d..a4c7e8b0fa7 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1129,6 +1129,16 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, MT_Vector3 no[4]; MT_Vector4 tan[4]; + /* ugh, if there is a less annoying way to do this please use that. + * since these are converted from floats to floats, theres no real + * advantage to use MT_ types - campbell */ + for (unsigned int i = 0; i < 4; i++) { + const float zero_vec[4] = {0.0f}; + pt[i].setValue(zero_vec); + no[i].setValue(zero_vec); + tan[i].setValue(zero_vec); + } + for (int f=0;f