From fcdb34f593735f977589e925c4c66883603d2bbc Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Wed, 20 May 2009 21:34:50 +0000 Subject: BGE #18664: Incorrect behavior for objects when unparented. A parented object is made static in all cases. --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Converter') diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 13aac74edca..bf965f677c6 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1571,8 +1571,8 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, } - if (parent && (parent->gameflag & OB_DYNAMIC)) { - + if (parent/* && (parent->gameflag & OB_DYNAMIC)*/) { + // parented object cannot be dynamic KX_GameObject *parentgameobject = converter->FindGameObject(parent); objprop.m_dynamic_parent = parentgameobject; //cannot be dynamic: -- cgit v1.2.3