From 33170295c8a2f3eb815b6086f47147113fd3de13 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 12 Apr 2009 06:41:01 +0000 Subject: use long long rather then int for storing game logic properties. There were also some problems with int to python conversion - assigning a PyLong to a KX_GameObject from python would raise an error - PyLong were coerced into floats when used with internal CValue arithmetic Changes... - PyLong is converted into CIntValue for coercing and assigning from python - CValue's generic GetNumber() function returns a double rather then a float. - Print an error when a PyType cant be coerced into a CValue Tested with python, expressions and property sensor. --- source/gameengine/Expressions/IntValue.h | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'source/gameengine/Expressions/IntValue.h') diff --git a/source/gameengine/Expressions/IntValue.h b/source/gameengine/Expressions/IntValue.h index 4fdc1089857..0f3a38b274b 100644 --- a/source/gameengine/Expressions/IntValue.h +++ b/source/gameengine/Expressions/IntValue.h @@ -18,18 +18,20 @@ #include "Value.h" +typedef long long cInt; + class CIntValue : public CPropValue { //PLUGIN_DECLARE_SERIAL (CIntValue,CValue) public: virtual const STR_String& GetText(); - virtual float GetNumber(); + virtual double GetNumber(); - int GetInt(); + cInt GetInt(); CIntValue(); - CIntValue(int innie); - CIntValue(int innie, + CIntValue(cInt innie); + CIntValue(cInt innie, STR_String name, AllocationTYPE alloctype=CValue::HEAPVALUE); @@ -51,7 +53,7 @@ protected: virtual ~CIntValue(); private: - int m_int; + cInt m_int; STR_String* m_pstrRep; }; -- cgit v1.2.3