From 665f602f152984f5a6f4ea05a2a90382acbf700a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 3 Nov 2011 14:09:18 +0000 Subject: python string conversion - use _PyUnicode_AsStringAndSize where possible - use %R for PyErr_Format(...) rather then running repr on the object explicitly - use const char --- source/gameengine/Expressions/PyObjectPlus.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'source/gameengine/Expressions/PyObjectPlus.cpp') diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp index 33aa6b8d177..b05b7be0877 100644 --- a/source/gameengine/Expressions/PyObjectPlus.cpp +++ b/source/gameengine/Expressions/PyObjectPlus.cpp @@ -1012,8 +1012,8 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt { if (PyUnicode_Check(value)) { - Py_ssize_t val_len; - char *val = _PyUnicode_AsStringAndSize(value, &val_len); + Py_ssize_t val_size; + const char *val = _PyUnicode_AsStringAndSize(value, &val_size); strncpy(ptr, val, attrdef->m_size); ptr[attrdef->m_size-1] = 0; } @@ -1030,7 +1030,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt if (PyUnicode_Check(value)) { Py_ssize_t val_len; - char *val = _PyUnicode_AsStringAndSize(value, &val_len); + const char *val = _PyUnicode_AsStringAndSize(value, &val_len); /* XXX, should be 'const' but we do a silly trick to have a shorter string */ if (attrdef->m_clamp) { if (val_len < attrdef->m_imin) @@ -1042,10 +1042,8 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt else if (val_len > attrdef->m_imax) { // trim the string - char c = val[attrdef->m_imax]; - val[attrdef->m_imax] = 0; *var = val; - val[attrdef->m_imax] = c; + var->SetLength(attrdef->m_imax); break; } } else if (val_len < attrdef->m_imin || val_len > attrdef->m_imax) -- cgit v1.2.3