From 2883110a549122ffaf5502626c480c12bb2312b6 Mon Sep 17 00:00:00 2001 From: Michel Selten Date: Tue, 20 Jan 2004 20:28:39 +0000 Subject: SCons updates: (All done by jesterKing) * Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include --- source/gameengine/Expressions/SConscript | 37 ++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100755 source/gameengine/Expressions/SConscript (limited to 'source/gameengine/Expressions/SConscript') diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript new file mode 100755 index 00000000000..c750bcd3e1a --- /dev/null +++ b/source/gameengine/Expressions/SConscript @@ -0,0 +1,37 @@ +expressions_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('python_include') +expressions_env.Append (CCFLAGS = cflags) +expressions_env.Append (CXXFLAGS = cxxflags) +expressions_env.Append (CPPDEFINES = defines) + +source_files = ['BoolValue.cpp', + 'ConstExpr.cpp', + 'EmptyValue.cpp', + 'ErrorValue.cpp', + 'EXP_C-Api.cpp', + 'Expression.cpp', + 'FloatValue.cpp', + 'IdentifierExpr.cpp', + 'IfExpr.cpp', + 'InputParser.cpp', + 'IntValue.cpp', + 'KX_HashedPtr.cpp', + 'ListValue.cpp', + 'Operator1Expr.cpp', + 'Operator2Expr.cpp', + 'PyObjectPlus.cpp', + 'StringValue.cpp', + 'Value.cpp', + 'VectorValue.cpp'] + +expressions_env.Append (CPPPATH = ['.', + '#source/kernel/gen_system', + '#intern/string', + python_include]) + +expressions_env.Library (target='#/lib/blender_expressions', source=source_files) -- cgit v1.2.3