From 9216efcba2a5c62b081872da3fbd9c59524685bf Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Sat, 5 Sep 2009 01:58:02 +0000 Subject: == SCons == * bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it. --- source/gameengine/Expressions/SConscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Expressions/SConscript') diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript index cbf33f39568..c819bfb0d3e 100644 --- a/source/gameengine/Expressions/SConscript +++ b/source/gameengine/Expressions/SConscript @@ -6,4 +6,4 @@ sources = env.Glob('*.cpp') incs ='. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/SceneGraph #source/blender/blenloader' incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core'], priority = [360], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS']) -- cgit v1.2.3