From 46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Mon, 22 Nov 2004 10:19:19 +0000 Subject: Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now. --- source/gameengine/Expressions/Value.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Expressions/Value.h') diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h index d30e8a26d97..d49c8debfdc 100644 --- a/source/gameengine/Expressions/Value.h +++ b/source/gameengine/Expressions/Value.h @@ -249,6 +249,7 @@ public: virtual CValue* ConvertPythonToValue(PyObject* pyobj); + virtual int _delattr(const STR_String& attr); virtual int _setattr(const STR_String& attr,PyObject* value); KX_PYMETHOD(CValue,GetName); -- cgit v1.2.3