From a49c9c458aac2a738c3cf90860fb6e942747617e Mon Sep 17 00:00:00 2001 From: Hamed Zaghaghi Date: Sat, 12 Jul 2008 10:21:37 +0000 Subject: improvement of 2d-filter custom shader, some bugfixes, now you can use depth buffer and luminance buffer without any settings, also you can use object's properties in a shader --- source/gameengine/Expressions/Value.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Expressions/Value.h') diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h index 561e5521d60..bcf231cf4f0 100644 --- a/source/gameengine/Expressions/Value.h +++ b/source/gameengine/Expressions/Value.h @@ -286,6 +286,7 @@ public: STR_String GetPropertyText(const STR_String & inName,const STR_String& deftext=""); // Get text description of property with name , returns an empty string if there is no property named float GetPropertyNumber(const STR_String& inName,float defnumber); virtual bool RemoveProperty(const STR_String & inName); // Remove the property named , returns true if the property was succesfully removed, false if property was not found or could not be removed + virtual vector GetPropertyNames(); virtual void ClearProperties(); // Clear all properties virtual void SetPropertiesModified(bool inModified); // Set all properties' modified flag to -- cgit v1.2.3